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My 7 year old son loves Star Wars The Clone Wars, so I knew he would like this.
The best thing about the game is the questions get more difficult as the player advances within the chosen level. So, though it may start with single digit number recognition, it advances to double digit number recognition. It may start with asking about general time of day, but then advances to specific time of day and then to reading time on a digital clock.
I recommend this game for pre-K through second grade.
A more detailed description is presented below.
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SPACE
Shoot the correct number to get to navigate through space to get to the ship where the prisoner is held.
Level 1: features recognition of numbers 1 through 10.
Level 2: features subtraction of single digit numbers.
Level 3: features addition of a two digit number with a single digit number.
THE SHIP
To get through the rooms, answer questions about time.
Level 1: questions feature time of day, like when do you usually leave for school (morning, afternoon, evening)?
Level 2: learn how to read time on an analogue clock to the hour.
Level 3: learn to read time on an analogue clock to the half hour.
LIGHTSABER DUEL
Answer the math questions quickly and Skywalker attacks. Answer incorrectly and the enemy attacks. The faster the player answers, the more power they get for their attack.
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I purchased this for my 7-year-old son's Leapster ahead of a long road trip. He ejoyed it that day, but returning home I found he was rarely willing to play with it during his free time (losing out to Legos and PS2 Lego Star Wars). I decided to set acheivement goals on Jedi Math as a condition of other play. Unfortunately, Jedi Math isn't particularly suitable for this use. Certainly, "saving a prisoner" is a nice discrete goal (takes 15-30 minutes, and this accomplishment is verifiable in the user stats). However, the difficulty level is entirely selectable (the child can choose a level that is not challenging). Further, while the game emphasizes fast math calculations, there appears to be no penalty for either pausing the game to count on fingers or asking for the solution via the "hint" button. My son quickly discovered both strategies. There is a "math level" that is tracked in the user stats, but the instructions don't describe how this is calculated. That is, what skill set does a particular math level correspond to?The newer Leapster2 can upload data to leapfrog.com's "learning path". Supposedly, this allows you to track your child's learning, so my objections might not be valid in the context of a Leapster2. But with the Leapster, unless your child is particularly enthralled by this game, using it as a teaching tool is awkward.
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